Zero Density to showcase new template-based workflow at NAB 2025
Users will be able to create and control live graphics, virtual studios, AR and RX elements via templates and using Unreal Engine 5 through Zero Density’s new workflow, which can be seen in action at NAB 2025 (6-9 April).
The new Lino workflow enables template-based graphics playout for all broadcast graphics, whether 2D/3D or virtual, without the need to switch between platforms. This translates into rapid graphics deployment using Unreal Engine, allowing broadcasters to adapt to breaking news, weather or sports programme changes in pre-rendered clips.
Zero Density offers optimised use of all types of graphics assets using its Reality 5 platform, which allows homogenising visual assets and maintaining visual consistency across all productions. Designed to reduce infrastructure complexity and streamline workflows, the system will offer dynamic and automated transitions for even smoother and faster augmented reality elements thanks to the integration of Lino as a playout module.
Zero Density will be previewing the workflow at NAB 2025, where the company will be sharing the experiences of various industry executives through its exclusive talk sessions, as well as hosting its regular happy hours. For those not attending NAB, Zero Density will be hosting a fully virtual PostNAB Live webinar on Thursday 22 May to showcase highlights from the booth. Registration for the webinar is available here.
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